Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

CryENGINE 3 SDK

A Free CryENGINE SDK for everyone in August 2011? ...

Adventures In Textures

Seeing just how low you can go with the poly count by offsetting a lack of geometry with normal mapping and hand painted textures ...

UDK - Hawken

Indie development at its best ...

Unreal Engine 3 - Environments Features Overview

Gorgeous tech demo trailer showcasing the features of Unreal Engine 3 and its free counterpart, the Unreal Development Kit ...

Showing posts with label UDK - Unreal Engine 3. Show all posts
Showing posts with label UDK - Unreal Engine 3. Show all posts

Monday, 6 February 2012

UDK Custom Weapon Tutorial.


Ok, the boys over at Magic Stone Studios have just released a UDK Custom Weapon Tutorial.




The tutorial series covers modeling a weapon, rigging, animating, and ends with showing you how to program your custom weapon.

The tutorial series is highly detailed with around fifteen hours of video.

I have run through this myself and it is excellent, so a big hats off to them. The tutorial is free and includes art source files and UDK packages, but for only a small donation, which I took advantage of and recommend, you get the High Resolution Skeletal Meshes, High Resolution Textures/Particles, Sound Effects, Asset Source Files and Source Code.

So many thanks for that guys and wishing you all the best and future success with your current project R.A.T.S.

Wednesday, 18 January 2012

UDK - Water with Flow Map


This is a rather impressive technique to control the direction and movement of water in UDK via shaders. This has been done by Phill Johnson, who also kindly wrote a tutorial about how to implement this in UDK, along with a downloadable example map. It uses a 2d vector field and vertex colouring.




Respect to Phill Johnson and I look forward to more UDK "watery works" from him.

Tuesday, 23 August 2011

R.A.T.S. – Rodent Army Training Simulator



A friend of mine, Paul Thomas, is a developer on the team behind  R.A.T.S. – Rodent Army Training Simulator. I have been following this closely. I will be placing permanent links to his blog and to the R.A.T.S. website.

In association with, and presented by  Plastic Piranha,  R.A.T.S. was demonstrated at E3 2011 and  reportedly, got fantastic feedback.



I know Paul is hard at work on this, and I wish him and his crew all the best, and look forward to future updates and demos. You can check out the on going development on the R.A.T.S. website or over at 3D Masons. Heres little of the work so far.










Tuesday, 16 August 2011

UDK APEX Destructible asset test

Just a quick and simple test of the workflow. I created a "metal crate" in Silo 3D, textured it in Ultimate Unwrap 3D and then imported it into APEX 1.0 PhysX Lab, where it was "sliced and diced" and exported as an APEX Destructible asset, this was then imported into UDK and placed in a default scene. Took about 5 minutes start to finish.



Wednesday, 30 March 2011

UDK - Hawken

Hawken is a FPS multiplayer mech combat game. The team behind the development is Adhesive Games, a small independent game studio located in Los Angeles.


"When the Adhesive Games team set out to create Hawken, they had almost no experience using Unreal Engine 3. For Khang Le, art director at Adhesive Games, the focus was on finding a robust solution that could deliver the graphically intense vision he had for the game on a tight schedule and with triple-A quality.


Le and his team decided to use UDK for the game because, when it came to Unreal Engine 3, he says, “We were familiar with its reputation as possibly the most licensed game engine in the industry. Being able to begin production using a cutting-edge game engine with no start-up cost offers an important opportunity to indie developers like us.”


Adhesive Games considered other options before choosing UDK, but Le explains that it quickly emerged as the frontrunner."

Hawken UDK - Showcase


Tuesday, 8 March 2011

Unreal Engine 3 Samaritan Real-Time Demo

Revealed at the 2011 Game Developers Conference, the real-time demo of "Samaritan" shows what Epic wants to see in the next generation of games.

The features demonstrated in this video are available now in UDK


Wednesday, 24 November 2010

Unreal Engine 3 - Environments Features Overview

"Gorgeous tech demo trailer showcasing the features of Unreal Engine 3 and its free counterpart, the Unreal Development Kit, that help make lush environments."


Monday, 9 November 2009

Unreal Development Kit (UDK) Launched.

Epic have released a free development kit powered by the award winning Unreal Engine 3.

The Unreal Development Kit, UDK, has all the features of the Unreal Engine 3. Experience the power and potential of  the Unreal Engine 3 for yourself.

Check it out at http://www.udk.com/

Watch the video to wet your appetite.


Share

Twitter Delicious Facebook Digg Stumbleupon Favorites