Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

Wednesday, 30 March 2011

UDK - Hawken

Hawken is a FPS multiplayer mech combat game. The team behind the development is Adhesive Games, a small independent game studio located in Los Angeles. "When the Adhesive Games team set out to create Hawken, they had almost no experience using Unreal Engine 3. For Khang Le, art director at Adhesive Games, the focus was on finding a robust solution that could deliver the graphically intense vision he had for the game on a tight schedule and with triple-A quality. Le and his team decided to use UDK for the game because, when it came to Unreal Engine 3, he says, “We were familiar with its reputation as possibly the most licensed game engine in the industry. Being able to begin production using a cutting-edge game engine with no start-up cost offers an important opportunity to indie...

Monday, 28 March 2011

MAGIA .. Monday ... and a little bit

Just a little update, I have managed only to grab a few hours here and there to spend on this since last Monday, and its now looking like it will not be until thursday when I can get into it like I did last monday. So heres a quick low quality video of how it stands at the moment. Have a good week all. I hope to get V0.02 uploaded by the end of the week. ...

Tuesday, 22 March 2011

MAGIA .. Monday

Feeling the need to finally start sorting through my storage HDD's I came across my Blitzmax code library. I needed to test the code snippets and sort through what was worth keeping and what was broken. I found a FPS framework I had been working on but the code got broken with the release of 2.32, so before I binned it I thought I'd have yet another go at getting it at least to run. This was about 6.00 am monday morning, well I did have the whole of the day to myself, quite a rare occurrence. At around 11.00 am it was up and running, took an hour to locate all the assets it utilised lol. Still full of bugs and problems, I thought what the ......

Wednesday, 16 March 2011

Crytek to release UDK-like version of CryEngine 3

Last April, I blogged about the news that Crytek might be releasing a free version of the CryEngine, much in the same way that Epic did with UDK and the Unreal 3 engine and also Unity licensing the indie version of their engine as free. Well, it seems that this will happen with CryEngine 3. According to Crytek co-founder Anvi Yerli, "The barriers for entry will be very low, and perhaps [it will be distributed] for free." Details and a release date for this CryEngine 3 Lite SDK have yet to be announced. It seems resonable to speculate that such a release could be similar to what Epic Games did when it released its UDK tools in 2009. Full Article Here Sean Tracy also mentions this at the end of an interview recorded at GDC 11. It is turning out to be an interesting year for indie d...

Tuesday, 8 March 2011

Unreal Engine 3 Samaritan Real-Time Demo

Revealed at the 2011 Game Developers Conference, the real-time demo of "Samaritan" shows what Epic wants to see in the next generation of games. The features demonstrated in this video are available now in UDK...

Page 1 of 16123Next

Share

Twitter Delicious Facebook Digg Stumbleupon Favorites