Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

Monday, 6 February 2012

Meet The Flockers.

Well, it should be more like meet the Swarmers, but you can't have as much fun with the word Swarm as you can with the word Flock. My first port of call was to do some quick research, not a good idea on a Sunday morning after a "busy" Saturday night, lets just say even plain English was reading like Egyptian Hieroglyphics ... I found a large variety of examples on the Net, but nothing in a programming language I use or with Sunday morning syndrome could be bothered to wade through. Most, and probably all the examples I came across, were 2D, and not what I wanted. I opted for the same route I took when writing my Lua A* Scripts, just to work...

UDK Custom Weapon Tutorial.

Ok, the boys over at Magic Stone Studios have just released a UDK Custom Weapon Tutorial. The tutorial series covers modeling a weapon, rigging, animating, and ends with showing you how to program your custom weapon. The tutorial series is highly detailed with around fifteen hours of video. I have run through this myself and it is excellent, so a big hats off to them. The tutorial is free and includes art source files and UDK packages, but for only a small donation, which I took advantage of and recommend, you get the High Resolution Skeletal Meshes, High Resolution Textures/Particles, Sound Effects, Asset Source Files and Source Code. So...

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