Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

Wednesday, 27 July 2011

3rd Person Movement & Animation Control Rig Test

This is a video showing a simple test of a 3rd person view Movement & Animation control rig. Features include camera collision, movement to animation synchronisation and skeletal bone spatial position reference routines as demonstrated here with the throwing of grenades. Written in Blitzmax and using the Leadwerks Engine this is the simple base code off of which a more robust solution will be created. The test also utilises a Blitzmax module that I created to take the game mechanic aspects from Furious Frank and have them readily available for other projects, in this case the explosion system and particle FX were used. The grenade object/model Lua script is a hybrid of two scripts written by Macklebee for a grenade launcher and ammo, which is used in Furious Frank. Character model is...

Metro : Last Light

Another release I am personally looking forward to. Metro : Last Light  is the sequel to Metro 2033. Here Huw Beynon from THQ takes us through what to expect for the upcoming game: "Much as changed since the darkones were scorched from the Earth. The air is not yet pure enough to breath, but sometimes we glimpse the sun for a bit of blue sky and the ice has begun to melt, but sadly we ourselves have not changed. War still rages throughout the Metro and we face a new threat from secrets long buried by our fathers. The prison held at station is our only hope. He is the key to ending this madness. We have to find him Artyom....

Friday, 22 July 2011

A Free CryENGINE SDK .. August 2011?

Well, if the hype and rumours are true then in the next few weeks we could be playing around with CryENGINE 3 in all its "full access" glory. I have blogged about this before, but information has always been scant to say the least. Crytek planning to release UDK-like version of CryEngine 3 I had completely forgotten about it, but came across An open letter to the Crytek Modding Community: "In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!" The letter is from Cevat Yerli the CEO & President of Crytek, and when I say "full access" that seems to be exactly...

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