Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

CryENGINE 3 SDK

A Free CryENGINE SDK for everyone in August 2011? ...

Adventures In Textures

Seeing just how low you can go with the poly count by offsetting a lack of geometry with normal mapping and hand painted textures ...

UDK - Hawken

Indie development at its best ...

Unreal Engine 3 - Environments Features Overview

Gorgeous tech demo trailer showcasing the features of Unreal Engine 3 and its free counterpart, the Unreal Development Kit ...

Saturday, 1 May 2010

Grunge Bob Square Pants ....

Currently I am taking a small break from actual coding right now, give or take the odd few hours now and then I thought it best to start construction of my testing level, or at least get the main parts of it built as the testing scene/areas are blueprints for a project I have had in mind for a while, basically some nasty persons do some nasty things which in turn brings about a whole lot of nasty and the player is the antidote to nasty in general. Yeah, not much of "game description" but radically indepth compared to one by our very own Gordon ... but as usual, I start on one thing and somehow get sidetracked .. not my fault though, honest, it was Epson's! They made my printer, and it got clogged, and if I had not spent 15 mins cleaning it out with A4 paper I'd have never have thought, hey look .. grunge textures. Well, I am no artist that's for sure, and I hate texturing, but I thought might as well make a start. So after the ink had dried I scanned them in and spent a few hours working on a connecting corridor section, heres a few screenshots of how it has progressed so far. Still very much a WIP, but slowly coming together.

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