Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

CryENGINE 3 SDK

A Free CryENGINE SDK for everyone in August 2011? ...

Adventures In Textures

Seeing just how low you can go with the poly count by offsetting a lack of geometry with normal mapping and hand painted textures ...

UDK - Hawken

Indie development at its best ...

Unreal Engine 3 - Environments Features Overview

Gorgeous tech demo trailer showcasing the features of Unreal Engine 3 and its free counterpart, the Unreal Development Kit ...

Wednesday 27 July 2011

3rd Person Movement & Animation Control Rig Test

This is a video showing a simple test of a 3rd person view Movement & Animation control rig. Features include camera collision, movement to animation synchronisation and skeletal bone spatial position reference routines as demonstrated here with the throwing of grenades. Written in Blitzmax and using the Leadwerks Engine this is the simple base code off of which a more robust solution will be created. The test also utilises a Blitzmax module that I created to take the game mechanic aspects from Furious Frank and have them readily available for other projects, in this case the explosion system and particle FX were used. The grenade object/model Lua script is a hybrid of two scripts written by Macklebee for a grenade launcher and ammo, which is used in Furious Frank.

Character model is by Arteria 3D





Also in HD

Metro : Last Light

Another release I am personally looking forward to. Metro : Last Light  is the sequel to Metro 2033.

Here Huw Beynon from THQ takes us through what to expect for the upcoming game:



"Much as changed since the darkones were scorched from the Earth. The air is not yet pure enough to breath, but sometimes we glimpse the sun for a bit of blue sky and the ice has begun to melt, but sadly we ourselves have not changed. War still rages throughout the Metro and we face a new threat from secrets long buried by our fathers. The prison held at station is our only hope. He is the key to ending this madness. We have to find him Artyom."

Friday 22 July 2011

A Free CryENGINE SDK .. August 2011?

Well, if the hype and rumours are true then in the next few weeks we could be playing around with CryENGINE 3 in all its "full access" glory.

I have blogged about this before, but information has always been scant to say the least.

Crytek planning to release UDK-like version of CryEngine 3

I had completely forgotten about it, but came across An open letter to the Crytek Modding Community:

"In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!"

The letter is from Cevat Yerli the CEO & President of Crytek, and when I say "full access" that seems to be exactly what he is saying:

"This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC."

So all in all, definately worth the "price" of admission, but it seems it will only be free for non commercial usage, but hints at "rates" or "help" for those wishing to use it to develop commercial ventures:

"If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally."

How close this will be to say, Epic's pricing for commercial games developed with the UDK, who knows, it maybe on par or very much higher. I can't see it being less, it would be nice if it was, but ...

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