Wednesday, 18 January 2012

UDK - Water with Flow Map


This is a rather impressive technique to control the direction and movement of water in UDK via shaders. This has been done by Phill Johnson, who also kindly wrote a tutorial about how to implement this in UDK, along with a downloadable example map. It uses a 2d vector field and vertex colouring.




Respect to Phill Johnson and I look forward to more UDK "watery works" from him.

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