Friday, 4 July 2014

Leadwerks 3.2 Indie : Proof Of Concepts & Several Tests.

It's been a fair while since I updated my blog, I have just been busy. Although I am currently working with Unity 3D, I did purchase a copy of Leadwerks 3.1 Indie on Steam. Not really had much time to dabble with it other than to load it up when I first bought it. So I had a few hours and thought I'd have a tinker with it.

This is just a quick video of that few hours work prototyping.

It also served as a test of Mixamo's Fuse that I got in the Steam summer sale at 80% off, a test of some textures, the model conversion workflow, a waterfall shader attempt and some Lua AI scripting.

The main test was for using the Navmesh functionality and Basic AI scripting to utilise it. The AI female NPC model was created in Fuse rigged and animated via Mixamo. Basically just a few hours tinkering with several different packages to see what I could come up with.


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