Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

Sunday, 28 February 2010

Finally

Well, after much testing I have decided on an actual 3D modelling app to use in my workflow. I already have Blender, and while there are some very skilled users of this on the forum (Niosop and afecelis spring to mind and their tutorials are definitely worth checking out), I still find its user interface awkward and clumsy. So I demo'd a few different ones that would not break the bank. In the end I decided on AC3D. I find it simple to use and has enough features for what I wanted it for. 3DWS is still my main application for creating architecture, but I needed something for what I call redundant decoration, and so far AC3D has proved to be just...

Friday, 12 February 2010

Weather or not

Well nothing much to report, that does not mean nothing much has been going on though. I have decided that as and when I make an emitter for a specific purpose, I will now create its own editor entity to save time by not having to create the exact same settings over and over. Also not every setting available needs to be adjusted so I will now re-write the properties to reflect what they effect and remove the ones not requiring adjusting for a particular effect and simply hard code them into the script. This sort of came about when thinking about trying to get weather effects into the editor and eventually into an app. This is one I did...

Monday, 1 February 2010

CCTV using Leadwerks Engine 2.3

CCTV using Leadwerks Engine 2.3 from an app. written in Blitzmax as a proof of concept. * The switch script being used to allow text and icons was created by Macklebee ** Best viewed in HD...

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