Tuesday 16 August 2011

UDK APEX Destructible asset test

Just a quick and simple test of the workflow. I created a "metal crate" in Silo 3D, textured it in Ultimate Unwrap 3D and then imported it into APEX 1.0 PhysX Lab, where it was "sliced and diced" and exported as an APEX Destructible asset, this was then imported into UDK and placed in a default scene. Took about 5 minutes start to finish.



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