Ambient NPC Population

Ambient NPC Population, a continuation of an idea ...

Thursday, 19 January 2012

Revamping A Modular Asset Idea.

I have dabbled with modular construction for 3D scenes, my last efforts where for a sci-fi based corridor which was essentially to test out some texturing methods with heavy use of bump mapping. From Blog Entry Scale to the Chief From Blog Entry Bumping ..... Adventures in Textures Now, I have recently built a new Development PC so most of my development code and "stuff" is on storage drives that I am currently going through. Whilst doing this I came across some of my very first modelling and texture tests. From Blog Entry Textures  Kind of makes me shudder although I don't think I have improved that much with time, but it got...

Wednesday, 18 January 2012

UDK - Water with Flow Map

This is a rather impressive technique to control the direction and movement of water in UDK via shaders. This has been done by Phill Johnson, who also kindly wrote a tutorial about how to implement this in UDK, along with a downloadable example map. It uses a 2d vector field and vertex colouring. Respect to Phill Johnson and I look forward to more UDK "watery works" from h...

Wednesday, 4 January 2012

Quick 3rd Person View Character Test.

  Ok, its been a while since the last post, took me a while to regain access to my blog after Blogger was taken over, seems Google had some issues in the "not so smooth change over". Anyhow happy new year. This was a quick test of a character I purchased from a relatively new 3D asset company, 3dFoin, currently they are having a new year 40% off sale so I though I'd check out one of their character models. I have recently built a new PC so most of my development code and "stuff" is on storage drives that I still need to go through, so I quickly coded a script for "her" and a 3rd person collision cam rig off the top of my head to try "her"...

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