I am currently working with EKI One, working through its format and
structure, getting to grips with the lua behavioural scripting side and
trying to brush up on my c++ skills, actually brushing up on my c++
skills is an overstatement as I don't actually have any to brush up! ..
lol, I have also been going through my Blitzmax code and trying to
compile all the game mechanic functions and methods into a single .mod,
trying to keep things tidy. Whilst going through my crap drive, I mean,
my well organised storage drive, I found some DarkBasic/DarkGDK stuff,
which included the Dark AI library. I have never really used DarkGDK,
although I did start out a few years back with DarkBasic. So I wondered
(as you do), could it be utilised in LE2.5? Having never used Dark AI
(which came in a bundle, that I have never used either, but it was a
bargain lol) I knew that R.T.F.M. would be in order. If it relied solely
on DBobjects and inherent DarkBasic functionality then probably not. I
spent half an hour looking through the commands, and an hour later had
it working in an LE context. So to answer the question, it seems you
can.
Its all a work in progress, and probably will remain that way as its certainly nowhere near the solution that EKI One is, but as an exercise it wasn't a bad use of a few hours. I will post a demo in the Leadwerks forum showcase later for those interested.
EDIT : Demo posted here : DAILE DEMO
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