After the first hour and a half I spent on this little exercise,
 I followed it up with another couple of hours. The basic integration 
now has an animation FSM. All still pretty crude and basic but a 
template to build on at some later date. The NPC's Entity script 
controls the models animation routines and gun attachment, the c++ 
application interfaces with the Dark AI library, and then uses messaging
 to communicate with the NPC Entity via lua script. Again this was just 
more experimentation and practice for me using c++ to build up 
techniques that will be beneficial later. Special thanks to Pixel 
Perfect for pointing out the error in my ways with regard to text 
strings in c++. Anyway this is the result, I just threw in some values 
for speed and animation blending off the top of my head just to test the
 FSM functionality, it will need those tweaking, thats for sure.






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