
Currently I am working on the second phase of the MapData generator, which is to scan the map for scene objects and then adjust the walkable/unwalkable data accordingly. The basics are working fine from a simple AABB check per collision type. Although I am only using the x and z returns at the moment, a more "honest" check would also require y0 and y1 with reference to terrain elevation to be taken into account, but for now this will do as I have another system in mind to further "refine" the AABB space check.
I also integrated a version of my Blitzmax A* system, and have a test "AI Bot" that can path the generated data in the editor and...